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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
-
- #define CTF_CAPTURE_BONUS 5 // what you get for capture
- #define CTF_TEAM_BONUS 0 // what your team gets for capture
- #define CTF_RECOVERY_BONUS 1 // what you get for recovery
- #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag
- #define CTF_FRAG_CARRIER_BONUS 2 // what you get for fragging enemy flag carrier
- #define CTF_FLAG_RETURN_TIME 40000 // seconds until auto return
-
- #define CTF_CARRIER_DANGER_PROTECT_BONUS 2 // bonus for fraggin someone who has recently hurt your flag carrier
- #define CTF_CARRIER_PROTECT_BONUS 1 // bonus for fraggin someone while either you or your target are near your flag carrier
- #define CTF_FLAG_DEFENSE_BONUS 1 // bonus for fraggin someone while either you or your target are near your flag
- #define CTF_RETURN_FLAG_ASSIST_BONUS 1 // awarded for returning a flag that causes a capture to happen almost immediately
- #define CTF_FRAG_CARRIER_ASSIST_BONUS 2 // award for fragging a flag carrier if a capture happens almost immediately
-
- #define CTF_TARGET_PROTECT_RADIUS 1000 // the radius around an object being defended where a target will be worth extra frags
- #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an attacker will get extra frags when making kills
-
- #define CTF_CARRIER_DANGER_PROTECT_TIMEOUT 8000
- #define CTF_FRAG_CARRIER_ASSIST_TIMEOUT 10000
- #define CTF_RETURN_FLAG_ASSIST_TIMEOUT 10000
-
- #define CTF_GRAPPLE_SPEED 750 // speed of grapple in flight
- #define CTF_GRAPPLE_PULL_SPEED 750 // speed player is pulled at
-
- // Prototypes
-
- int OtherTeam(int team);
- const char *TeamName(int team);
- const char *OtherTeamName(int team);
- const char *TeamColorString(int team);
-
- void Team_DroppedFlagThink(gentity_t *ent);
- void Team_FragBonuses(gentity_t *targ, gentity_t *inflictor, gentity_t *attacker);
- void Team_CheckHurtCarrier(gentity_t *targ, gentity_t *attacker);
- void Team_InitGame(void);
- void Team_ReturnFlag(int team);
- void Team_FreeEntity(gentity_t *ent);
- gentity_t *SelectCTFSpawnPoint ( team_t team, int teamstate, vec3_t origin, vec3_t angles );
- gentity_t *Team_GetLocation(gentity_t *ent);
- qboolean Team_GetLocationMsg(gentity_t *ent, char *loc, int loclen);
- void TeamplayInfoMessage( gentity_t *ent );
- void CheckTeamStatus(void);
-
- int Pickup_Team( gentity_t *ent, gentity_t *other );
-